

The second biggest thing is the real-time rendering engine. It was kind of like they tried to slap an interface over the top of this hotkey system. There was a toolbar which had some words in it, but when you clicked it it didn’t function how you’d think.

There was no indication really on how to do that if you didn’t know these hotkeys.

If you want to rotate it, it’s R, if you want to scale it, it’s S, extruding is E, I is insert. And it’s only now that there’s been a push to finally standardise and adopt typical conventions that other software has been using for a long time.Īnother example is Blender used to just be all about hotkeys, so, if you wanted to move an object you had to know that the hotkey was G. Having a non-standard mouse-click as select, it’s just always been that way. So not even unconventional in 3D space, unconventional in software space. Previously, for example, Blender, up until 2.80, has had right-click as select. B&a: As a major Blender user, what are your thoughts on the 2.80 release?Īndrew Price: The biggest thing that I think will make 2.80 have a splash is that for the first time ever it’s going to be accessible to the wider 3D community, because it’s finally got a much more standard user interface and hotkey system.
